viernes, 27 de mayo de 2011

CARD No. 2 : Speed Up Attack

Today we have the very special 2nd. card!

Remember to wright to sonic-clash@live.com. You'll be welcome.

Be here next week!

CARD# 002: (Special Card) Speed Up Attack


This is a kind of Special Card you always have at hand, it can be decisive when attacking.

STATS
Required Chaos Drives: 2

Required slots: 1


DESCRIPTION:
Your character's attack speed goes up so it can inflict 8 extra damage on its next normal attack.

RESTRICTIONS: 
Eggman Empire cards' effect is reduced to only 5 extra damage.

viernes, 20 de mayo de 2011

CARD NO.1: Miles "Tails" Prower

 Good morning fellows, I'm so glad to give you the brand-new first card. It had been a long time since I started this game and I'm really excited to see it being realized. Don't hesitate to let me know of any doubt or error you notice, as well as ideas and concepts to sonic-clash@live.com. You'll be welcome.

Be here next week for the next card!

CARD# 001: (Character Card) Miles "Tails" Prower

Alliance: Hero
Type: Flight

STATS
Rings:3
Attack Points:1
Chaos Drives: 8

Required slots: 3


SPECIAL ATTACKS:
Sky Patrol: Tails soars up allowing you to see one card from an opponent's hand. The card is up to your choice. 
     Requires: 5CD

Our spoiled classic character ready for a battle! A well-ballance card, not much strong in attack but perfect for a defensive tactic and use of special cards.

INSTRUCTIONS: Part 2

When the match begins, the players should select a player to start on Turn 1. Each player starts the game with 50 Survival points. The game ends when one player's Survival falls to 0 or bellow at the end of a turn. In case of multiplayer games (3 or plus players), the player with the highest score at the end of the game wins (i. e. on a timed match) or obviously if it is a deathmatch the only standing player wins.

At the start of the game, every player is dealt five cards (your hand cards) drawn out from the top of your deck.

SECUENCE
Each turn is divided into a series of phases and steps.
  1. Draw: The player draw cards from his deck in order to complete his hand (5 cards).
  2. Set Up: The player with the initiative on the current turn completes set-up moves (summon, etc.)
  3. Clash: The player completes his attack move.
Before starting the next turn, the game checks to see if either player is at zero endurance or below. If so, the player with the highest score is declared the winner.

domingo, 1 de mayo de 2011

INSTRUCTIONS: Part 1

TERMS USED
Deck: all of a player's cards in game 
Hand: all of a player's cards in hand 
Field: the game's playing area 
KO'd pile: the place for destroyed cards. 
Turn: the player's turn 
Round: a round finishes when everybody has had his turn once.
Field Slots: Slots are spaces of the field in which you can place your cards so they can be playable. There are 10 field slots for each player. Every card takes up field slots. So let's say you have one character card which requires 6
slots, you can also play 1 special that requires 2 slots and 1 zone card that requires 2 slots as well (so 6+2+2= 10 SLOTS).

YOUR DECK
Set the number of cards for the player's deck before playing. You can only have one of each character and zone cards. Special cards may be repeated up to five cards.

YOUR HAND
Pick 5 cards up from your deck at the beginning. These five cards are now your playable cards in your turn. Once you play (say 2 cards) , you can pick up 2 cards more (from deck) after your turn. This way you can have up to 5 cards (or less) in your hand along the game.

YOUR TURN 

In your turn time you can do up to 3 moves. When you've done said 3 moves (or less) your turn finishes and it's nexy player's turn.

MOVES
-Play a character card
-Use a normal attack
-Play a special card: spell, item or equipment

-Remove a special card
-Use a special attack
-Remove a destroyed card
-Change zone
-Transform a character

-Pass your turn

OTHER IMPORTANT THINGS
-There can only be played one zone at time.
-Once your character is destroyed, it stays on field. You can remove and replace it when it is your turn time (notice that remove and replace cost one move each).

miércoles, 20 de abril de 2011

THE CARDS: Zone Cards

ZONE CARDS

Zone cards are cards that affect all of the in-game cards. They are represented by the Sonic-Rush-Adventure icon. Most of times these cards drain Chaos Drives from a player's selected card. 

CARD INFO
1. Name: card's name.

2. Identification: every Zone card has the little compass rose icon and the purple colour for the layout. As well as the "ZONE" label at the right column.

3. Description: card's specifications.

4. Restrictions: card's effect exceptions, only a few cards.

5. Requirements: what is required in order to play the card.

6. Slots required: The number of space slots the card requires in order to be able to be placed onto the field.

7. Number: The number of the card.

viernes, 1 de abril de 2011

THE CARDS: Special Cards

SPECIAL CARDS



Special cards are like magic cards, whether they be spells, items or equipment. They are represented by the classic Sonic springs star icon. Most of times these cards drain Chaos Drives, but as I have said, not always. 

 

CARD INFO
1. Name: card's name.

2. Identification: every Special card has the little star icon and the green colour for the layout. As well as the "SPECIAL" label at the right column.

3. Description: card's specifications.

4. Restrictions: card's effect exceptions.

5. Requirements: what is required in order to play the card.

6. Slots required: The number of space slots the card requires in order to be able to be placed onto the field. Most of the Special Cards are just valid for one turn so (unless it is stated on cards' notes), once played, you must remove it from the field and the respective slot is freed.

7. Number: The number of the card.


domingo, 27 de marzo de 2011

THE CARDS: Character Cards

CHARACTER CARDS  


 Alineación al centro


CARD INFO
1. Name: card's name.
CLASSIFICATION
A character card is classified in this order: 

ALLIANCE-TYPE

2. Alliance: there are 4 alliances (differentiated by the text at the right column)
-Dark: these are the bad guys
-Hero: the good guys
-Neutral: the guys that aren't bad but aren't good enough
-Eggman Empire: all those badniks and dr.eggman's creations (some exceptions, i won't argue)


3. Type: there are 4 types (differentiated by the card's right column color and the icon at the top right)
-Speed

-Power
-Flight (yellow)
-Ultimate Form (pale golden rod)
 
STATS
4. Rings: A.K.A Health points. When a card drops to zero is destroyed. 

5. Attack points: Is the amount of points a card use to do damage (decrease rings) on another card using normal attacks. the same number of attack points, the same number of rings lost on the other card. 

6. Chaos drives: Used to cast special cards by a character card. every special card specifies the amount of chaos drives required to be played.

NOTE: every stat can be fully restored by act of a special card, special attack, etc.

7. Special attack: Every character has normal attacks (based on its attack points), but some cards also have special attacks. A special attack requires Chaos Drive to be done. Some rare attacks will need other stats instead. These attacks may be done as many times as you want until you run out of points.

8. Slots required: The number of slots the card requires in order to be able to be played.

9. Number: The number of the card.

THE GAME

Well, I'm gonna introduce this now. I've developed a Sonic the Hedgehog card game in order to promove a new entertainment for all the fans. This is gonna be massive, be ready. It's been a while since I started with this project and now is the time. I thought we really needed a good Soniclish non-screen-nor-video distraction, so I came up with a trading card game, man, they're always fun. I tried to make it as close as possible to the Sonic world, but I'm short of ideas and if you have something to improve it'd be awesome.  Also, I used to play the lovely TCG from the Shadow of a Hedgehog (SoaH) called Soah City Card Game (SCCG) from which I borrowed some concepts, if there's anybody out there who played it.


I've designed the first pack of cards which are going to be uploaded from time to time and you can use to print, play online or whatever but I AM NOT RESPONSABLE if you start marketing this stuff and that kind of things. I'm uploading the first instructions and concepts.

Feel free to comment and write to sonic-clash@live.com, I'll be checking.