domingo, 25 de diciembre de 2011

Card No.20 : Cream the Rabbit

This is a powerful lass, don't forget about it... never.

CARD# 020: (Character Card) Cream the Rabbit

Alliance: Hero
Type: Flight


STATS
Rings:2
Attack Points:0
Chaos Drives:10

Required slots: 1


SPECIAL ATTACKS:
Flower Festival: Cream sends a crown made of flowers to their allies, replenishing all their Chaos Drives and providing them invincibility for the next turn.
     Requires: 8CD
NOTE: If Cream is on the same team that Cheese the Chao, she will boost his Attack Points by 2.

Card No.19 : Storm the Albatross

CARD# 019: (Character Card) Storm the Albatross
Alliance: Neutral
Type: Power




STATS
Rings:2
Attack Points:3
Chaos Drives:6

Required slots: 4

SPECIAL ATTACKS:
Open Hands Slap: Storm slaps his hands, creating a powerful  wave. All enemy cards are knocked and cannot special attack for the next turn.
     Requires 4 CD

Card No.18 : Chaos Drives Refill

Finally there's a way you can refill your amount of Chaos Drives. This is the firs ideas that came up to my mind so it's a bit crapy.

CARD# 018: (Special Card) Chaos Drives Refill


STATS
Required Chaos Drives: 0
Required slots: 3

DESCRIPTION:
Choose an allied character card. Next time such card releases an attack, it is going to take as much Chaos Drives as the enemy card has. Attacked card’s Chaos Drives are reduced to 0 but no damage is taken.

RESTRICTIONS: 
This cards is useless against an Ultimate Form character card.

viernes, 23 de diciembre de 2011

Card No.17 : Espio the Chameleon

I don't know why but I love this one.

CARD# 013: (Character Card) Espio the Chameleon
Alliance: Neutral
Type: Speed



STATS
Rings:3
Attack Points:1
Chaos Drives:8

Required slots: 2

SPECIAL ATTACKS:
Ninja Cloaking: Espio is protected from every non-magical attack over the next 2 turns.
     Requires 4 CD

jueves, 22 de diciembre de 2011

Card No.16 : Chip

Can't find any picture of Chip with a proper resolution. Let me know if you ever see it.

CARD# 013: (Character Card) Chip


Alliance: Hero
Type: Flight



STATS
Rings:1
Attack Points:1
Chaos Drives:12

Required slots: 1

SPECIAL ATTACKS:
Force Field: Chip creates a force field made of light which increases the number rings for all allies by 1, lasting 2 turns. Although, each force field resists only 2 Normal Attacks or 1 Special Attack.
     Requires 6 CD

viernes, 16 de diciembre de 2011

Card No. 15 : E-100 Alpha (Zero)

Thanks again, Carlos. Hope you all like it.

CARD# 015: (Character Card) E-100 Alpha (Zero)

Alliance: Eggman Empire
Type: Power



STATS
Rings:2
Attack Points:2
Chaos Drives:8

Required slots: 2

SPECIAL ATTACKS:
Sound Waves: E-100 emits powerful sound waves, which stun all enemy cards for 3 turns, but it can stun your own allies for 2 turns.
     Requires 5 CD

Card No.14 : Magnetic Barrier

I remember when I played SA2 and caught up all the rings with this, lovely.

CARD# 014: (Special Card) Magnetic Barrier


STATS
Required Chaos Drives: 5

Required slots: 1


DESCRIPTION:
Choose a character card to wear this barrier. Every turn, a random enemy card will lose 1 ring. Absorbed rings will replenish those of the chosen character.

RESTRICTIONS: 
A different random enemy cards is selected every turn by any way, once both players agree. This card lasts 3 turns.

lunes, 12 de diciembre de 2011

Card No. 13 : Amy Rose

This morning I've the pleasure to give you: Amy Rose!
I would want to thank Carlos for his help and ideas on this cards (basically he made up this one). He's giving me a hand at brainstorming. So, thanks there Carlos!

CARD# 013: (Character Card) Amy Rose


Alliance: Hero
Type: Speed


STATS
Rings:3
Attack Points:1
Chaos Drives:5

Required slots: 2

SPECIAL ATTACKS:
Tornado Hammer: Amy jumps to a selected enemy card and spins her hammer, delivering 2 damage points. Plus, leaving dizzy the enemy for 3 truns, so it cannot special-attack.
     Requires 4 CD

sábado, 22 de octubre de 2011

Card No. 12 : E-123 Omega

G'day everyone. New card up.

Comments? sonic-clash@live.com

CARD# 012: (Character Card) E-123 Omega



Alliance: Neutral (Dark)
Type: Power

STATS
Rings:3
Attack Points:2
Chaos Drives:5

Required slots: 3

SPECIAL ATTACKS:
Omega Fire: Omega causes a 1-point damage on an enemy card. On the owner of the card's next turn, it takes a 2-points extra damage on the same enemy card.
     Requires 5 CD

NOTE:
Omega can also be considered as a Dark Alliance card.

domingo, 2 de octubre de 2011

Card No. 11 : Solaris - First Form

Ok, ok, I know. It may be too soon, but I wanted to show you how an Ultimate Form character would look like. Know that there are some thing that don't gonna be clear until later (such sacrifying cards), but you will have to wait, baby.


Any comments? sonic-clash@live.com
Don't be mean.

CARD# 011: (Character Card) Solaris - First Form


Alliance: Dark
Type: Ultimate Form

STATS
Rings: 12
Attack Points: 8
Chaos Drives: 0

Required slots: 10


SPECIAL ATTACKS:
Eternal Steal: Each time an enemy character card attacks Solaris, such card loses 2 rings. Ultimate Form characters only lose 1 ring.
     Doest not requires CD

NOTE:
In order to summon Solaris, Mephiles the Dark and Iblis have to be sacrified.

martes, 13 de septiembre de 2011

Card No. 10 : Blaze the Cat

Sexy, innit?


CARD# 010: (Character Card) Blaze the Cat

Alliance: Neutral
Type: Speed

STATS
Rings:4
Attack Points:2
Chaos Drives:6

Required slots: 4


SPECIAL ATTACKS:
Chocolate Rush: Blaze creates a powerful tornado that causes a 1-point damage to each of the opponent's character cards.
     Requires : 6CD

viernes, 5 de agosto de 2011

Card No. 9 : Ice Power-Up

CARD# 009: (Special Card) Ice Power-Up


STATS
Required Chaos Drives: 0

Required slots: 1


DESCRIPTION:
With this card you can frost an enemy character card so it can't attack on its next turn.

viernes, 29 de julio de 2011

Card No. 8 : Chocola the Chao

Does anybody remember this little chao? I wanted to add him to the game since the very begining. I don't know why he has been kicked off of the series. He's awesome, don't you think?



CARD# 008: (Character Card) Chocola the Chao

Alliance: Hero
Type: Flight

STATS
Rings:1
Attack Points: 0
Chaos Drives:15

Required slots: 1


SPECIAL ATTACKS:
Chocolate Rush: Choose 3 enemy cards. Chocola will launch itself so they receive 1-damage points each.
     Requires: 10CD

NOTE: If Chocola is on the same team that Cream, it will boost its attack points by 2.

viernes, 1 de julio de 2011

Card No.7 : Shield Barrier

Hi everyone, it's been a week kinda full of surprises. I just noticed that Sonic Generations demo was hacked last week, I think. It looks more and more wicked every time, although I would rather Windy Valley for the SA stage, anyone agrees?

And today's card: Shield Barrier, hell yeah! I actually had a lot of fun making this card. The sphere was a tricky one. Hope you like it!


CARD# 007: (Special Card) Shield Barrier



As you know, this little green barrier it's like complete salvation in order to have your precious rings untouched, it'd be good if you have at least one of these on your deck. And it doesn't requires any CD!

STATS
Required Chaos Drives: 0
Required slots: 1


DESCRIPTION:
Protects your character from any kind of attack once. This card's effect lasts until the attack is succesfully covered.

viernes, 24 de junio de 2011

Happy birthday, Sonic! You've been the air in which I live.



Ok, that was an hyperbole.


CARD# 006: (Character Card) E-101 Beta

Alliance: Eggman Empire
Type: Power

STATS
Rings: 2
Attack Points:1
Chaos Drives: 10

Required slots: 2


SPECIAL ATTACKS:
Lock-On Blaster: E-101 aims for each of the enemy character cards on the field, causing a 1-point damage on every one.
     Requires: 4CD

NOTE: It does not cause damage on Eggman Empire cards.

viernes, 17 de junio de 2011

Card No. 5 : Jet the Hawk

S'up every pody. I wanted to make Jet (and henceforth every Sonic Riders character) without gear, I don't know, it could be good if there's a Special Card which you can attach to your card (a gear), but I still don't know... give me some ideas people!

Write to sonic-clash@live.com

CARD# 005: (Character Card) Jet the Hawk

Alliance: Neutral
Type: Speed

First lad from the Babylon Rouges. He has pretty well-balanced stats, and you can use his special attack twice without refill any CD!

STATS
Rings:3
Attack Points:1
Chaos Drives: 7

Required slots: 3

SPECIAL ATTACKS:
Bashyo Fan Attack: By  using both of his Bashyo fans, Jet knocks out an enemy character card so it can't attack on it's next turn.
     Requires: 4CD

viernes, 10 de junio de 2011

CARD No. 4 : Vector the Crocodile

This week we have our beloved croco. Did you know he's the oldest Sonic-Universe character? Yeah, baby.

CARD# 004: (Character Card) Vector the Crocodile

Alliance: Neutral
Type: Power


This is one of my favorite cards. Pretty strong. Notice that you will have to boost Vector's given CD so you can use his special attack. However, you can easily do that with Special Cards.

STATS
Rings:3
Attack Points:3
Chaos Drives:5

Required slots: 4


SPECIAL ATTACKS:
Chomp: Chose 2 cards from your side of the field, sum up their current number of rings and divide it by 2. This total will be the amount of damages Vector does on an enemy card.
     Requires: 6CD
NOTE: Both allied cards will receive 2 points of damage.

viernes, 3 de junio de 2011

CARD No. 3 : Space Colony ARK

I'm glad to introduce you to the first Zone card. It looks cute, doesn't it?

Questions? Write to sonic-clash@live.com. You'll be welcome.



CARD# 003: (Zone Card) Space Colony ARK

Home of Project Shadow, this card is esential for an Eggman Empire- alliance based deck. It can boost greatly your side.

STATS
Required Chaos Drives: 4

Required slots: 3


DESCRIPTION:
This card increases attack points for every Eggman Empire character card on the field by 2. It reduces as well AP for every Hero by 1.

RESTRICTIONS: 
The card's effect on field lasts 6 rounds.

viernes, 27 de mayo de 2011

CARD No. 2 : Speed Up Attack

Today we have the very special 2nd. card!

Remember to wright to sonic-clash@live.com. You'll be welcome.

Be here next week!

CARD# 002: (Special Card) Speed Up Attack


This is a kind of Special Card you always have at hand, it can be decisive when attacking.

STATS
Required Chaos Drives: 2

Required slots: 1


DESCRIPTION:
Your character's attack speed goes up so it can inflict 8 extra damage on its next normal attack.

RESTRICTIONS: 
Eggman Empire cards' effect is reduced to only 5 extra damage.

viernes, 20 de mayo de 2011

CARD NO.1: Miles "Tails" Prower

 Good morning fellows, I'm so glad to give you the brand-new first card. It had been a long time since I started this game and I'm really excited to see it being realized. Don't hesitate to let me know of any doubt or error you notice, as well as ideas and concepts to sonic-clash@live.com. You'll be welcome.

Be here next week for the next card!

CARD# 001: (Character Card) Miles "Tails" Prower

Alliance: Hero
Type: Flight

STATS
Rings:3
Attack Points:1
Chaos Drives: 8

Required slots: 3


SPECIAL ATTACKS:
Sky Patrol: Tails soars up allowing you to see one card from an opponent's hand. The card is up to your choice. 
     Requires: 5CD

Our spoiled classic character ready for a battle! A well-ballance card, not much strong in attack but perfect for a defensive tactic and use of special cards.

INSTRUCTIONS: Part 2

When the match begins, the players should select a player to start on Turn 1. Each player starts the game with 50 Survival points. The game ends when one player's Survival falls to 0 or bellow at the end of a turn. In case of multiplayer games (3 or plus players), the player with the highest score at the end of the game wins (i. e. on a timed match) or obviously if it is a deathmatch the only standing player wins.

At the start of the game, every player is dealt five cards (your hand cards) drawn out from the top of your deck.

SECUENCE
Each turn is divided into a series of phases and steps.
  1. Draw: The player draw cards from his deck in order to complete his hand (5 cards).
  2. Set Up: The player with the initiative on the current turn completes set-up moves (summon, etc.)
  3. Clash: The player completes his attack move.
Before starting the next turn, the game checks to see if either player is at zero endurance or below. If so, the player with the highest score is declared the winner.

domingo, 1 de mayo de 2011

INSTRUCTIONS: Part 1

TERMS USED
Deck: all of a player's cards in game 
Hand: all of a player's cards in hand 
Field: the game's playing area 
KO'd pile: the place for destroyed cards. 
Turn: the player's turn 
Round: a round finishes when everybody has had his turn once.
Field Slots: Slots are spaces of the field in which you can place your cards so they can be playable. There are 10 field slots for each player. Every card takes up field slots. So let's say you have one character card which requires 6
slots, you can also play 1 special that requires 2 slots and 1 zone card that requires 2 slots as well (so 6+2+2= 10 SLOTS).

YOUR DECK
Set the number of cards for the player's deck before playing. You can only have one of each character and zone cards. Special cards may be repeated up to five cards.

YOUR HAND
Pick 5 cards up from your deck at the beginning. These five cards are now your playable cards in your turn. Once you play (say 2 cards) , you can pick up 2 cards more (from deck) after your turn. This way you can have up to 5 cards (or less) in your hand along the game.

YOUR TURN 

In your turn time you can do up to 3 moves. When you've done said 3 moves (or less) your turn finishes and it's nexy player's turn.

MOVES
-Play a character card
-Use a normal attack
-Play a special card: spell, item or equipment

-Remove a special card
-Use a special attack
-Remove a destroyed card
-Change zone
-Transform a character

-Pass your turn

OTHER IMPORTANT THINGS
-There can only be played one zone at time.
-Once your character is destroyed, it stays on field. You can remove and replace it when it is your turn time (notice that remove and replace cost one move each).

miércoles, 20 de abril de 2011

THE CARDS: Zone Cards

ZONE CARDS

Zone cards are cards that affect all of the in-game cards. They are represented by the Sonic-Rush-Adventure icon. Most of times these cards drain Chaos Drives from a player's selected card. 

CARD INFO
1. Name: card's name.

2. Identification: every Zone card has the little compass rose icon and the purple colour for the layout. As well as the "ZONE" label at the right column.

3. Description: card's specifications.

4. Restrictions: card's effect exceptions, only a few cards.

5. Requirements: what is required in order to play the card.

6. Slots required: The number of space slots the card requires in order to be able to be placed onto the field.

7. Number: The number of the card.

viernes, 1 de abril de 2011

THE CARDS: Special Cards

SPECIAL CARDS



Special cards are like magic cards, whether they be spells, items or equipment. They are represented by the classic Sonic springs star icon. Most of times these cards drain Chaos Drives, but as I have said, not always. 

 

CARD INFO
1. Name: card's name.

2. Identification: every Special card has the little star icon and the green colour for the layout. As well as the "SPECIAL" label at the right column.

3. Description: card's specifications.

4. Restrictions: card's effect exceptions.

5. Requirements: what is required in order to play the card.

6. Slots required: The number of space slots the card requires in order to be able to be placed onto the field. Most of the Special Cards are just valid for one turn so (unless it is stated on cards' notes), once played, you must remove it from the field and the respective slot is freed.

7. Number: The number of the card.


domingo, 27 de marzo de 2011

THE CARDS: Character Cards

CHARACTER CARDS  


 Alineación al centro


CARD INFO
1. Name: card's name.
CLASSIFICATION
A character card is classified in this order: 

ALLIANCE-TYPE

2. Alliance: there are 4 alliances (differentiated by the text at the right column)
-Dark: these are the bad guys
-Hero: the good guys
-Neutral: the guys that aren't bad but aren't good enough
-Eggman Empire: all those badniks and dr.eggman's creations (some exceptions, i won't argue)


3. Type: there are 4 types (differentiated by the card's right column color and the icon at the top right)
-Speed

-Power
-Flight (yellow)
-Ultimate Form (pale golden rod)
 
STATS
4. Rings: A.K.A Health points. When a card drops to zero is destroyed. 

5. Attack points: Is the amount of points a card use to do damage (decrease rings) on another card using normal attacks. the same number of attack points, the same number of rings lost on the other card. 

6. Chaos drives: Used to cast special cards by a character card. every special card specifies the amount of chaos drives required to be played.

NOTE: every stat can be fully restored by act of a special card, special attack, etc.

7. Special attack: Every character has normal attacks (based on its attack points), but some cards also have special attacks. A special attack requires Chaos Drive to be done. Some rare attacks will need other stats instead. These attacks may be done as many times as you want until you run out of points.

8. Slots required: The number of slots the card requires in order to be able to be played.

9. Number: The number of the card.

THE GAME

Well, I'm gonna introduce this now. I've developed a Sonic the Hedgehog card game in order to promove a new entertainment for all the fans. This is gonna be massive, be ready. It's been a while since I started with this project and now is the time. I thought we really needed a good Soniclish non-screen-nor-video distraction, so I came up with a trading card game, man, they're always fun. I tried to make it as close as possible to the Sonic world, but I'm short of ideas and if you have something to improve it'd be awesome.  Also, I used to play the lovely TCG from the Shadow of a Hedgehog (SoaH) called Soah City Card Game (SCCG) from which I borrowed some concepts, if there's anybody out there who played it.


I've designed the first pack of cards which are going to be uploaded from time to time and you can use to print, play online or whatever but I AM NOT RESPONSABLE if you start marketing this stuff and that kind of things. I'm uploading the first instructions and concepts.

Feel free to comment and write to sonic-clash@live.com, I'll be checking.