domingo, 1 de mayo de 2011

INSTRUCTIONS: Part 1

TERMS USED
Deck: all of a player's cards in game 
Hand: all of a player's cards in hand 
Field: the game's playing area 
KO'd pile: the place for destroyed cards. 
Turn: the player's turn 
Round: a round finishes when everybody has had his turn once.
Field Slots: Slots are spaces of the field in which you can place your cards so they can be playable. There are 10 field slots for each player. Every card takes up field slots. So let's say you have one character card which requires 6
slots, you can also play 1 special that requires 2 slots and 1 zone card that requires 2 slots as well (so 6+2+2= 10 SLOTS).

YOUR DECK
Set the number of cards for the player's deck before playing. You can only have one of each character and zone cards. Special cards may be repeated up to five cards.

YOUR HAND
Pick 5 cards up from your deck at the beginning. These five cards are now your playable cards in your turn. Once you play (say 2 cards) , you can pick up 2 cards more (from deck) after your turn. This way you can have up to 5 cards (or less) in your hand along the game.

YOUR TURN 

In your turn time you can do up to 3 moves. When you've done said 3 moves (or less) your turn finishes and it's nexy player's turn.

MOVES
-Play a character card
-Use a normal attack
-Play a special card: spell, item or equipment

-Remove a special card
-Use a special attack
-Remove a destroyed card
-Change zone
-Transform a character

-Pass your turn

OTHER IMPORTANT THINGS
-There can only be played one zone at time.
-Once your character is destroyed, it stays on field. You can remove and replace it when it is your turn time (notice that remove and replace cost one move each).

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